P5

Identifying Trends


Treatment








Budget and Schedule


Concept:
The genre of the game is a platformer mixed with an educational progression system for answering the mathematical sums correctly to proceed.


Game Design:
Creating first draft looks for the game, as well as building the narrative towards it.


Prototyping:
Building a finished draft of the game, allowing to reflect over it and seeing if their are changes to be made.


Programming:
Creating the different parts that build to game to be playable such as it's controls and characters movement.


Character Design:
Building up the characters appearance and personality. 


Environment Design:
Designing and creating what the world in the game will look and feel like to the player and the character.


Sound Design:
Adding sound effects to where they would be needed, such as a little ding sound effect when answering the math sum correctly.


User Interface:
This would be designing the players interactions with the game and how the games controls are best suited for overall enjoyment.


Quality Assurance:
Final check on the game to ensure that it's up to a high quality standard and that the makers are pleased with their result.


Deployment:
This would consist of generating and price for the game based on how worth it would be, and then distributed to online and stores to be sold publicly.

















Legal and Ethical



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