P1

Experience playing old Arcade Games:







The experience I got from playing these older arcade games was mainly joy. I really enjoyed that feeling of progression from playing, once I started playing I didn't understand the controls or what was going on, and then got that bit of excitement for when I did something right, and I wanted to continue until I understood how and what I did to get better at the game. And along with that I felt moments of frustration since I didn't understand but the pay off felt extremely rewarding to the point where you want to reach that level of mastery.

In comparison to what I play now to these old arcade games, they felt nothing alike. Weather I'm playing a massive multiplayer free for all, or to a small down to earth story driven simulator, things back then couldn't be as advance as games are today. But when comparing them based on enjoyability games back then always gave this challenge and would only be rewarding through score and thats still enjoyable but through whats created today theres many more was of getting rewards, either it be winning that massively multiplayer free for all, or just creating and building things to benefit your character in that simulator.   




First Game Experience:

Either Nintendogs on the first DS or it was Space Invaders for the PlayStation 1.

How has my relationship changed with games:

I do still play games frequently but not as often as I would when I first started playing them. It was around the time I got a PlayStation 3 and then eventually an Xbox 360, I would start to play video games everyday when I got back home from school. I play more casual now, only playing every so often throughout the week.



Bartle's Taxonomy:




In Bartle's Taxonomy he believed in that players were broken into four counter parts: The Achiever, The Explorer, The Killer, and the Socialist. He saw these as the main parts which build up a player. 

An Achiever, obviously wants to complete the game to it's maximum, giving them a sense of award for completing task games, and with the added achievement system in Xbox and trophy system in Playstation's, this allows to build that joy to the player.

A Explorer, would be there to explore the world built within the game, rather take a back seat on the completion of the game, but rather discovering everything it has to offer. Often thinking is obstacles which they don't believe would be in the game to only later revel a hidden secret within.

The Killer, this type of player is set on getting joy from other plays grief, often killing or attacking other players for their self benefit. However, this player isn't only described as killing other players, they can still act upon these traits but through passive ways also.

The Socialist, is a player who uses the game for communication and for creating and making new friendships. Players like this will usually be the ones to start large social gatherings of groups when playing, to allow themselves to alway be connecting and playing with others. 


Before taking the Bartle Test:

I would like to imagine I'm in-between an Achiever and a Killer, since I enjoy being rewarded for completing and doing task which I can enjoy heavily when playing massive multiplayer free for alls. I'd rather leave the exploration for after I've completed the game, I've never been interested in what could be hiding but rather what I'm given in font of me. Although I do tend to enjoy achieving and winning with my friends, I don't really enjoy playing these multiplayer free for alls by myself, but I wouldn't call myself a huge social butterfly in games.


After taking the Bartle Test:



  

After seeing this I was a bit surprised to know my closest trait was to be a socialiser but I am quite happy to know that I fit reasonably in all the other types of players also. 
 



My History with Gaming Technology:





Shown by this graph which shows my history with gaming technology it shows that my most bought product were different versions of the DS, as well as Nintendo being the company I bought the most of gaming products. While making this it really surprised me how many Nintendo products I've purchased especially knowing I've had 5 different versions of the DS. 




The different parts that make up a game:




Explanation
Example: Dark Souls 3
Rule-Based System
A set of rules created to demonstrate what can or can't be achieved.
Killing the bosses to proceed through the game.
Variable and Quantifiable outcomes
While going to achieve the same outcome the journey to reach that outcome will always be different.
While entering a new zone you can choose to kill any enemies around or sneak around. Or maybe walk a different path.
Different Outcomes are Assigned Different Values
Getting different awards for achieving the end result differently.
Multiple weapons and ways to kill an enemy making it a emotionally personal outcome either to be positive or negative.
Outcomes Influenced by Player Effort
How much the player is will to put in to achieve the outcome.
How much determination the player has in killing the boss or will they give up.
Emotional Attachment to the Outcome
Feeling an emotion that can be positive or negative after the completion of the outcome.
The player can be easily frustrated and making killing the boss that more rewarding.
Consequences of the Activity are Negotiable
Personal rules can be made to the players preference.
When dying you lose in game currency, you can go retrieve it or die again and lose it forever.
  



While Playing The Last of Us:


Spectating

Watching people play doesn't give as strong feelings that the game would give if you were playing alone. But I still managed to pick up on the intended feelings that the game was trying to make. It never really took me out of the moment since I felt like I picked up on the games atmosphere relatively quickly, although when watching it with a crowd I enjoyed the game as like a party game and watching other people play and see how they do different task; rather than enjoy it for the intended feelings that I would probably get from playing it alone. 

Playing

While playing the game in front of the crowd I didn't feel as immersive in the game as for I was more paying attention to what they want me to do to be funny, but still found it overall enjoyable.
         


Case Studies:

Naughty Dog:




FromSoftware:



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